Microsoft n'a jamais caché ses ambitions pour le développement d'une plate-forme multi-consoles, et notamment afin d'apporter le support de Xbox Live sur Android, iOS, Nintendo Switch et Xbox One, en plus du PC.
A la Game Developpers Conference 2019, qui se tiendra du 18 au 22 Mars 2019 à San Francisco, Microsoft va annoncer le lancement d'une nouvelle plate-forme de développement multiplateforme afin d'offrir le support Xbox Live sur des environnements réseaux sociaux, et des jeux conçus pour le mobile et la Nintendo Switch.
Le Xbox Live est donc sur le point de devenir beaucoup plus gros, passant à 400 millions d'appreils connectés, avec presque 70 millions de joueurs connectés.
L'écart entre les frontières PC et jeux mobiles tendent à se réduire, il n'y a qu'à voir les Minecraft, Fortnite et PUBG pour s'en convaincre.
“Xbox Live is one of the largest, most engaged gaming communities on the planet with decades of experience providing managed game services to developers that save you time and unlock all of the social and engagement features that players love.
Now Xbox Live is about to get MUCH bigger. Xbox Live is expanding from 400M gaming devices and a reach to over 68M active players to over 2B devices with the release of our new cross-platform XDK.
Get a first look at the SDK to enable game developers to connect players between iOS, Android, and Switch in addition to Xbox and any game in the Microsoft Store on Windows PCs.
Takeaway
Xbox Live players are highly engaged and active on Xbox and PC, but now they can take their gaming achievement history, their friends list, their clubs, and more with them to almost every screen.
This will break down barriers for developers that want their communities to mingle more freely across platforms. Combined with PlayFab gaming services, this means less work for game developers and more time to focus on making games fun.”
Tout est là : schedule.gdconf.com